
Charge RPG
By Fari RPGsPower Your Storytelling
Character Creation
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Hacking the Game
Community Resources
Conclusion
Extras
Making Playbooks
Charge RPG
In Charge, we don't offer a list of playbooks, archetypes or classes for the players to choose from when starting a new game. This is because we want players to be able to create the character they want to, without limiting their creativity.
This doesn't mean that they shouldn't exists. Playbooks are an amazing solution to the blank page syndrome when creating a character.
With a bit of preparation, the game master can create a set of playbooks for their players to choose from. Designers who want to use Charge as the framework of their game can also use this method for their game.